﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Etapa1.SofRender
{
    public interface GeometricShader
    {
        VertexType[] GShader(PrimitivesType inPrimType, VertexType[] vertice, ref PrimitivesType outPrimType);        
    }
}
